Wednesday, April 29, 2009

Eagle wings

Some research I'm doing for our eagle wings. I stopped linking once I'd found enough to play around with.

http://www.jackals-forge.com/tutor/tut1.html
http://www.max3d.pl/forum/showthread.php?t=44702
http://forums.cgsociety.org/showthread.php?s=&threadid=41699&perpage=10&pagenumber=1
http://forums.cgsociety.org/showthread.php?s=&postid=387326#post387326

And some guys general tips:
the modelling of the wings must already have it's 'volume' or 'curviness'. feathers often intersect, so it's best to help these feathers during modelling time. i modelled it flat, at first. and then i bent the whole wing so that it took the form of a large downward flat (like an aerofoil). this enabled the rig (which i also did) to be intially "flexible." anyway, the key point is: the wings must be voluminous to begin with, meaning bent and 'relaxed'.

the rigging follows closely to bird anatomy. and N-shaped structure. that's the easy part. the problem is with the feathers. i created bones for the primaries only. the sec, tert, and coverts are really just too small to be assigning them bones. let the primary bones influence the smaller feathers.

anyway, as with the birds tucking them in, it's sort of like an inverted elbow. all you will see is the outer / upper face of the feathers.

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