Monday, August 24, 2009

Production Progress

As of yesterday we have now officially started animating.
We split up and allocated shots for everyone to animate and have set ourselves some rough deadlines do work to.
We decided to have weekly group meetings to review and critique each others work and keep each other on track.
So from now on it's full steam ahead towards our finished film.
I'll try to post weekly updates of our workreel as we finish animating and adding shots to it.
Wish us luck.

Monday, August 17, 2009

PreVis Update

Here's an update of where the Pre-Vis is at.
I've been sick the last few days so haven't really done as much as I'd like so not much to show really.
I've changed and adjusted a few shots taking on advice from last production meeting.

Added the fast-zoom camera-move to castle but it's pretty shitty to be honest.
Much easier to get right as a drawn set of storyboards than a 3d shot. If not done right it just screams 'dodgy CGI shot'. That said, it needs work to get looking right.

I've still got to do the rest of intro sequence with the eagle using updated environment and then the Pre-Vis is done and we can start animating, finally.

My head is pounding so time for some much needed sleep now.
Hopefully next update is finished Pre-Vis.

Sunday, August 16, 2009

KM rig FIXED

The arms can now stretch! Woo! Individual attributes for stretching FK or IK. So, basically if you want to blend between FK and IK now, you need to keep them at the same stretch. Which uh. is pretty easy to do, I guess.

Clavicles still need paint weights.

Wednesday, August 12, 2009

Mountain Textures


Halfway through doing mountain textures. I want to put a bit more detail and make the mountain more rocky on the hill on the left. Happy with bg. Need to put sky in, bad lighting, whatever.

Takes about 2 min to render.

Tuesday, August 11, 2009

PreVis Update - Work In Progress

I still have to do the intro eagle sequence and the fast camera move to the castle but here's what I've done this week.
It has changed slightly every day as I'm constantly updating the reel with the new shots as I do them.
I'm still not sure about some of the city shots though.
Still needs a lot of work.
Needs to be finished and locked off this week. AAAAAAARRRRGGGHHH!!!!!!

Also I feel like I die a little every time I here that god-awful distorted eagle scream that gets used 3 times.

Friday, August 7, 2009

Updated ShotList

Here's the updated shotlist with new shot descriptions added according to new animatic/pre-vis.
You might notice that some shot numbers are missing because we now have 3 less shots to do.

Thursday, August 6, 2009

Animatic/Pre-Vis Update

This is where we are at with our animatic/pre-vis for the film.
It has almost doubled in length from our early rough versions but I think it's much better now.


Wednesday, August 5, 2009

Colour test

Colour test, its ok I guess. Needs rocks, grass, and hi-res textures.

Tuesday, August 4, 2009

Production Schedule - Semester 2

Here's our schedule for final semester.