Sunday, May 17, 2009

Here is Mr.King. modelled, not textured.

Still gotta texture the feathers properly, redo the feat and add more feathers onto the wing.
I wouldn't mind doing a little bit of remodelling and making it more angular.

Monday, May 11, 2009

King and Eagle

Here's some pictures of the eagle, if he was in a world that only had one light and he were made of metal (ie. bad renders).





I'm probably about half way through modelling the king, I'm fairly happy with how he looks so far.
Here's what he'd look like if he was an amputee stuck in the desert.

Friday, May 1, 2009

Height Charts again

K, redone height chart, with a 3D version as well. The maya scene for the 3D version is ... with me. And on anim 18 scratch, under the knightmouse folder.
Enjoy.

Height chart (rough)

Here's the height chart. On the far left is the girl mouse, then KM himself, the Eagle, and an average human height. The king, of course, would be somewhere in between the eagle and the human. He's pretty short.

Thursday, April 30, 2009

Model Sheets

Model sheets for the Generic Human characters, the female, and the Eagle.


These are different colour schemes for the Eagle, a recent poll suggests the middle option is the best choice.  Nice dark tones, a few highlights.  CHOICE.

Wednesday, April 29, 2009

Eagle wings

Some research I'm doing for our eagle wings. I stopped linking once I'd found enough to play around with.

http://www.jackals-forge.com/tutor/tut1.html
http://www.max3d.pl/forum/showthread.php?t=44702
http://forums.cgsociety.org/showthread.php?s=&threadid=41699&perpage=10&pagenumber=1
http://forums.cgsociety.org/showthread.php?s=&postid=387326#post387326

And some guys general tips:
the modelling of the wings must already have it's 'volume' or 'curviness'. feathers often intersect, so it's best to help these feathers during modelling time. i modelled it flat, at first. and then i bent the whole wing so that it took the form of a large downward flat (like an aerofoil). this enabled the rig (which i also did) to be intially "flexible." anyway, the key point is: the wings must be voluminous to begin with, meaning bent and 'relaxed'.

the rigging follows closely to bird anatomy. and N-shaped structure. that's the easy part. the problem is with the feathers. i created bones for the primaries only. the sec, tert, and coverts are really just too small to be assigning them bones. let the primary bones influence the smaller feathers.

anyway, as with the birds tucking them in, it's sort of like an inverted elbow. all you will see is the outer / upper face of the feathers.
The little dot underneath the left column is KnightMouse, or just a rough size-guide I put in as a guess to the scale of things.
The black figure of a man underneath the house in the middle is a rough size-guide to the scale of the scene next to a man.

Here's some pre-viz to get a rough idea of concept art in 3D space.
I did the street scene before I'd seen concept art and am too lazy to update as of yet, so, ignore it. I figured I'd post it anyway, because it was there and I dont really see why not.