Model sheets for the Generic Human characters, the female, and the Eagle.
These are different colour schemes for the Eagle, a recent poll suggests the middle option is the best choice. Nice dark tones, a few highlights. CHOICE.
Another potential prop, I figure in his journeyings he wouldve encountered a wizard or two, which opens up a few more prop ideas. Not sure about the skull though, itd take up half his house. Speaking of which, this is kind of how I imagined his house to look, from what max was describing and my own imagination.
Also a floor plan, and a few shots from inside. Note the painting of father knightmouse, and the weapons scattered around the house. Dual level, so he has to climb up a ladder to get to his bed.
K, while I was trying to figure out a good aesthetic for the film, I was looking out our design for the king. He has large ears, beady eyes, and plenty of facial hair. So following that train of thought, I figured we could just make all the characters resemble mice, to an extent. That would then solve our problem of a unique design. Anyway, 5 designs here. Also, a few animation tests in flash.
And now, an update of where we stand. As of week 4, first storyboard complete, first animatic complete with a few scenes already edited and tightened, schedule and budget done, character concepts for knightmouse, the dragon, and ratcatchers complete, environment concepts for the buildings, and general time wasting complete. A successful month. -LJ