Week 11
Here's our animation done for now.
There are still a few minor things to fix but for now we can say animation is finished.
We can come back and fix up things later but we have to move on and prep everything for rendering.
So the schedule for completion by week 15 looks like this:
Week 12 - All textures and shaders finished.
Week 13 - All lighting and render setups finished.
Week 14 - Render all shots. Collect audio for final soundtrack. Compile final edit on weekend.
Week 15 - Final cut of film due for panel review. Final mastered tape due for screening.
We might be pushing for time but for now this is how things are looking.
Hopefully not too many dramas til then.
Saturday, October 17, 2009
Tuesday, October 13, 2009
Workreel update
Small update.
A couple more shots now animated.
Tried a simpler version of transition from city street to castle.
Adjusted a few minor details in some animation.
Now just waiting for last shots to be animated so can finish texturing and begin lighting set-ups.
And desperately need a cut of whole film animated so can get sound.
A couple more shots now animated.
Tried a simpler version of transition from city street to castle.
Adjusted a few minor details in some animation.
Now just waiting for last shots to be animated so can finish texturing and begin lighting set-ups.
And desperately need a cut of whole film animated so can get sound.
Sunday, October 11, 2009
Saturday, October 10, 2009
Animation WIP / Workeel
Here's a WIP of our short film.
Some shots are animated, some not.
Some have textures, others don't.
Lots of work to do yet.
Some shots have to change.
Audio hasn't been done yet.
FX stuff hasn't been done yet.
Some shots are animated, some not.
Some have textures, others don't.
Lots of work to do yet.
Some shots have to change.
Audio hasn't been done yet.
FX stuff hasn't been done yet.
Sunday, September 27, 2009
Monday, August 24, 2009
Production Progress
As of yesterday we have now officially started animating.
We split up and allocated shots for everyone to animate and have set ourselves some rough deadlines do work to.
We decided to have weekly group meetings to review and critique each others work and keep each other on track.
So from now on it's full steam ahead towards our finished film.
I'll try to post weekly updates of our workreel as we finish animating and adding shots to it.
Wish us luck.
We split up and allocated shots for everyone to animate and have set ourselves some rough deadlines do work to.
We decided to have weekly group meetings to review and critique each others work and keep each other on track.
So from now on it's full steam ahead towards our finished film.
I'll try to post weekly updates of our workreel as we finish animating and adding shots to it.
Wish us luck.
Monday, August 17, 2009
PreVis Update
Here's an update of where the Pre-Vis is at.
I've been sick the last few days so haven't really done as much as I'd like so not much to show really.
I've changed and adjusted a few shots taking on advice from last production meeting.
Added the fast-zoom camera-move to castle but it's pretty shitty to be honest.
Much easier to get right as a drawn set of storyboards than a 3d shot. If not done right it just screams 'dodgy CGI shot'. That said, it needs work to get looking right.
I've still got to do the rest of intro sequence with the eagle using updated environment and then the Pre-Vis is done and we can start animating, finally.
My head is pounding so time for some much needed sleep now.
Hopefully next update is finished Pre-Vis.
I've been sick the last few days so haven't really done as much as I'd like so not much to show really.
I've changed and adjusted a few shots taking on advice from last production meeting.
Added the fast-zoom camera-move to castle but it's pretty shitty to be honest.
Much easier to get right as a drawn set of storyboards than a 3d shot. If not done right it just screams 'dodgy CGI shot'. That said, it needs work to get looking right.
I've still got to do the rest of intro sequence with the eagle using updated environment and then the Pre-Vis is done and we can start animating, finally.
My head is pounding so time for some much needed sleep now.
Hopefully next update is finished Pre-Vis.
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