Friday, July 10, 2009
New eagle feathers
Found the maya bonus tools, seems weird I had to use maya for 3 years before I found these...
Anyway, it doesn't look like a chicken so much anymore. Real textures would help, I guess.
Not looking forward to painting weights on them.
Tuesday, July 7, 2009
Work sched
Max | Eagle rig finished |
Max | King rig finished |
Ang | Ratcatcher tested |
Ang | KM tested |
Max | Mountain normal map fixed |
LJ and Max | Mountain populated, grass, rocks, shrubs, clouds, sun |
Ang | Castle Uvs |
Ang | Throne Room finished |
Throne room rough textures | |
Ang | Previz throne room |
LJ | Interior house Uvs |
LJ | Interior house populated (trophies, paintings, curtain, window exterior painting) |
Max | Portcullis needs modelling |
LJ | Castle tower flags |
LJ | City UVS (buildings) |
LJ | City (write a list of props) |
For later | Model & test animate flier |
For Later | Test paper being cut-up |
Ang | Throne room waiting area |
Ang | Throne Uvs |
LJ | Crown |
Thursday, July 2, 2009
Test animation
JH did a quick animation of one of the ratcatcher's shuffling.
I love the IK pop on the right leg, I don't really want to go back and fix it now when there are main characters to focus on, so, I guess we'll just have to move everyone's hips down a bit before animating.
Also I did a fair bit of post work on this one- colour correction, levels, and a bit too much glow.
I love the IK pop on the right leg, I don't really want to go back and fix it now when there are main characters to focus on, so, I guess we'll just have to move everyone's hips down a bit before animating.
Also I did a fair bit of post work on this one- colour correction, levels, and a bit too much glow.
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