Tuesday, June 30, 2009
Sunday, June 28, 2009
More Rat Catcher models
Friday, June 26, 2009
Thursday, June 25, 2009
Rat Catcher model tests
Tuesday, June 23, 2009
Monday, June 22, 2009
Week 2 Sched.
Tues:
J A- Model Hair & Eyebrows on Ratcatchers 2,3,5
J H- Model Hair on Ratcathers 1,4,6
Max - KM ready for paintweights
Wed: Animatic to Alex
J A- UV maps for ratcatchers
J H- City Environment
Max - Fix GirlMouse
Thurs:
J A - Finish throne room (incl. throne chair)
J H - City environment
Max - Rig Ratcatchers
Fri:
J A - Test. anim on KM
J H - City environment/ Mountain start
Max - Rig Ratcatchers/ Eagle
J A- Model Hair & Eyebrows on Ratcatchers 2,3,5
J H- Model Hair on Ratcathers 1,4,6
Max - KM ready for paintweights
Wed: Animatic to Alex
J A- UV maps for ratcatchers
J H- City Environment
Max - Fix GirlMouse
Thurs:
J A - Finish throne room (incl. throne chair)
J H - City environment
Max - Rig Ratcatchers
Fri:
J A - Test. anim on KM
J H - City environment/ Mountain start
Max - Rig Ratcatchers/ Eagle
Sunday, June 14, 2009
Thursday, June 11, 2009
Shotlist
Monday, June 8, 2009
Sunday, June 7, 2009
Styletest
Saturday, June 6, 2009
Rigarous
Rig's pretty much done except for paint weights, and I'm waiting on blendshapes to do those. Woo, the big KM's pretty much done.
Wednesday, June 3, 2009
Here's a quick, roughly lit render of the first environment to get modelled, the throne room from the end sequence.
I still need to add some details such as flags on flagpoles, windows, large hanging flags on rear walls, the throne itself and possibly another table and of course textures.
Here I just tried to replicate the shot from the concept sketch including lighting and mood.
I still need to add some details such as flags on flagpoles, windows, large hanging flags on rear walls, the throne itself and possibly another table and of course textures.
Here I just tried to replicate the shot from the concept sketch including lighting and mood.
Here's a couple of test renders of the updated versions of the multiple Rat Catchers.
I dialed back the amount of detail in the sculpt to more closely fit with the design style of the other characters. This meant smoother surfaces and definition of creases in facial features such as cheek bones and eyebrows. Enjoy...
I dialed back the amount of detail in the sculpt to more closely fit with the design style of the other characters. This meant smoother surfaces and definition of creases in facial features such as cheek bones and eyebrows. Enjoy...
Tuesday, June 2, 2009
Here are a couple of concept images for our film.
First is a floor plan of the King's throne room for the final sequence.
Below that is a coloured concept drawing for the possible mood and lighting for when KnightMouse enters the throne room. We wanted to go for a less saturated and darker tone for this final scene.
And lastly is a coloured version of one of the concept sketches done earlier of the town streets. I did this as a test of the kind of colour palette we chose for the sequence when KnightMouse walks down the street.
First is a floor plan of the King's throne room for the final sequence.
Below that is a coloured concept drawing for the possible mood and lighting for when KnightMouse enters the throne room. We wanted to go for a less saturated and darker tone for this final scene.
And lastly is a coloured version of one of the concept sketches done earlier of the town streets. I did this as a test of the kind of colour palette we chose for the sequence when KnightMouse walks down the street.
So I finished most of the rigging and decided to celebrate with a pretty render. Check out the paint weights going to crap in the armpit.
Paint weights Version 1:
When a problem comes along, you must WIP it, WIP it good.
Just posing the little guy I noticed problems with geometry inside the head sticking through an ear (conveniently framed out of shot), the tail twists awkwardly in extremes as well as the arms not being brilliant, armpits fixed.
Because I had a heap of custom controls, joints and influences added ontop of the set up machine- I had to reskin and start paint weights from scratch. Need to fix armour bending on legs.
Also added noise to the texture, changed armour from blue to grey, through a normal map on for some rivets. Also changed material to blinn, looks great on armour but like wrapped cheese on the ears. Terrible.
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